For Honor comprises a steep and unreasonable microtransactions model, which goes against the freedom that Ubisoft likes to throw around for its player-base.
While the community is free to pay real-world money in order to unlock available customization upgrades, it can also do the same by earning and spending in-game currency.
At least that is the idea, which proved enormously successful for the company with Rainbow Six Siege. The issue with the microtransactions model in For Honor is that it is pretty much impossible for players to grind their way towards attaining everything from the shop.
Steel, the in-game currency, can be earned in small amounts for finishing a match and completing daily objectives. It can then be used to upgrade a character in terms of strength and cosmetics. The most expensive outfits in For Honor can cost as much as 15,000 Steel. Then there are emotes, the most recent one going up for sale at 7,000 Steel, as well as armor ornaments, special effects, and execution moves.
Over the weekend, a community member did the maths on how long it would take to unlock every item without burning real-world money. The results are disappointing.
Every hero in For Honor needs about 91,500 Steel to unlock every customization and flair featured in the game. Currently, the hack-and-slash title features 12 heroes. That makes it a total of 1,098,000 Steel required across the board.
“That is approximately 7.32 of the $100 steel packs,” pointed out the user. “So Ubisoft has valued their in-game unlocks within the base game at a $732 over-charge of the original $60-100 spent on the game.”
Casual players who spend a couple of hours on a daily basis will need around 2.5 years to earn that much Steel. This includes the rewards from finishing matches, which can be as little as 15 Steel, and daily missions that offer around 1000 Steel. On average, a player will only earn about 1200 Steel every day. Suffice to say, casual players hoping to unlock everything in the game should bar any such thought.
There are, of course, other arrays and scenarios that will grant players more Steel on average. However, the maths in every situation is the same. For Honor takes up an exorbitant amount of grinding time to unlock everything. To make matters worse, the numbers crunched were of content currently available. With additional heroes incoming with the game’s expansion packs, and new cosmetic options, it is an endless struggle.
Understandably, players are upset. For Honor is not a free-to-play game. In the past, developers have often defended steep microtransactions for games being so. As far as the community is concerned, it has already paid enough to get into For Honor. Holding content, even if it is optional, hostage behind a pay-wall is wrong.
“It’s time to cut the free to play model crap,” wrote another player in a thread against the high pricing. “We paid a shitload for this game and I’m not saying that selling steel is wrong per se, but [these] exorbitant prices are a fucking slap in my face.”