Bioware: PC Version Of Mass Effect Andromeda Is Not “Fucked UP”
Mass Effect Andromeda is just a few days away from launch and Bioware has already sent out the review copies. Like the previous games in the franchise, Mass Effect Andromeda is a multi-platform title and producer Michael Gamble is here to reassure PC users.
While replying to a fan on Twitter, Gamble reassured PC users that PC version of Mass Effect Andromeda is a not a port and is certainly not fucked up.
@BadIronTree it’s not a port, and it’s not fucked up
— Michael Gamble (@GambleMike) March 13, 2017
In previous titles the PC version of the game did not have any significant problems, however, given that Bioware chose Frostbite engine for Mass Effect Andromeda instead of Unreal Engine, which was used for last three games, fans might have been worried that there would be problems.
Just recently, Bioware revealed the PC system requirements for Mass Effect: Andromeda. PC users were quite shocked after learning so much demanding specs and the revealed hardware would only be able to play the game at 30 FPS.
However, according to Bioware, the system requirements for Mass Effect Andromeda are not quite accurate.
Also, Bioware has explained how the multiplayer component of Mass Effect: Andromeda is connected to the singleplayer.
According to lead designer Ian Frazier, the idea behind tying multiplayer and singleplayer components is that players will not only get all the things they like but it will also benefit their singleplayer campaign in Mass Effect Andromeda.
Mass Effect: Andromeda is an action-adventure RPG developed by Bioware and is scheduled to launch on March 21, 2017, for PC, Xbox One and PlayStation 4.