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Bioware Explains Why They Didn’t Go For Mass Effect 4

Mass Effect Andromeda is nearing its launch and fans are very excited about the game. However, since the announcement of the game many have wondered why Bioware did not make Mass Effect 4 and now the studio has answered the question.

During the panel at PAX East, Bioware was asked why they didn’t develop Mass Effect 4. According to Mac Walters, Creative Director of Mass Effect Andromeda, “We wanted the trilogy to end”.

Also, the studio has already sent out the review copies for the upcoming Mass Effect Andromeda that will launch later this month.

Also See: Mass Effect Andromeda Ryder Customization of Both Twins Will Be Possible On Release

Just recently, Bioware revealed the PC system requirements for Mass Effect Andromeda. PC users were quite shocked after learning so much demanding specs and the revealed hardware would only be able to play the game at 30 FPS.

However, according to Bioware, the system requirements for Mass Effect Andromeda are not quite accurate.

It depends on your machine, and it’s really hard to benchmark individual machines. We’re just saying that that’s the bare minimum that it’ll run at. It’ll probably run at higher than that for most of the game, it’s just really hard to be specific about it. We just want to do the minimum and we want to do the recommended. The recommended, at least on my machine at home, I have a 1060, I run at higher than 30 [fps] for the majority of the game. But it’s hard to actually to say, ‘This is the specs, and this is exactly what you’ll run at.

Mass Effect Andromeda is an action-adventure RPG developed by Bioware and is scheduled to launch on March 21, 2017, for PC, Xbox One and PlayStation 4.