Final Fantasy VII Remake Combat Will Be Action Based Instead Of Command
Final Fantasy VII Remake has been in development for quite some time and Square Enix has been revealing new details about the game from time to time. This time the devs have revealed some new details about Final Fantasy VII Remake combat.
In an interview with Famitsu(via Gematsu), Final Fantasy VII Remake director, Tetsuya Nomura, clarified that Final Fantasy VII Remake combat is not command based but they are action based.
Because there was an imperfection in the interpretation of an interview we did at the site [of MAGIC 2017], I will explain here.
Battles are not command-based, they’re action-based. Regarding cover actions, there are places where they can be done on the map, but they are not required. Because it’s seamless, I showed that there can be actions in response to various scenes.
He added that in the Guard Scorpion battle there are a lot of things added that were not present in the original game.
The Guard Scorpion battle has map destruction and a great number of attacks that weren’t in the original, so it has become a significantly flashy battle. If you look closely, I think that you can see that there are a number of missiles are coming down.
Also, Square Enix has revealed that voice recording for the main game is almost done which might indicate that the game might be that far away from release. It is important to note that he might be referencing to the episode one, as the game will be released in multiple titles.
Final Fantasy VII remake is an action RPG in development at Square Enix and will launch exclusively for PlayStation 4.