Overwatch was recognized for its tremendous launch and vibrant gameplay mechanics at the annual Game Developers Choice Awards (GDCA) last night.
Hosted during the Game Developers Conference (GDC) at the Moscone Center in San Francisco, Overwatch was voted by the video games industry as the Game of the Year. Other nominations in the category were Firewatch (Campo Santo), Dishonored 2 (Arkane Studios), Inside (Playdead), and the critically acclaimed Uncharted 4: A Thief’s End (Naughty Dog).
Blizzard’s online team-based shooter was also honored with the award of Best Design.
This is the second Game of the Year award for Overwatch this week. Last week, it was featured in multiple categories of the 2017 DICE Awards, hosted by the Academy of Interactive Arts & Sciences in Las Vegas. It took home not only the Game of the Year award but also Action Game of the Year, Outstanding Achievement in Online Gameplay, and Outstanding Achievement in Game Design.
Overwatch is the fastest selling PC game in China, having sold over five million copies to date. At present, it boasts a worldwide player-base of over 25 million. The numbers are astonishing when you take into account that the game has only been out for less than a year.
Blizzard is currently busy preparing for the upcoming Overwatch League which is slated to commence in the third quarter. Details revealed so far have confirmed that the league will not feature a drafting system for players. This is to ensure stability and prevent existing teams from being torn apart.
Patch 1.8 went live yesterday for Overwatch, bringing a slew of changes across the board. You can go through the changes here.