If you have been following the Zelda: Breath of the Wild hype from start to end then you will recall that there were some touch features for the game on Nintendo Switch and reviewers are complaining that those features have not made it to the final version of the game.
Why is that so you ask? Here is the answer.
It seems that the development team had to go back and forth between the two console for which the game was coming out, Nintendo Switch and the Wii U.
The end decision was that the game would be stronger if developers did not have to move back and forth and take all those variables into consideration while developing the game.
Here is the official statement from the company:
“When we were developing the game for the Wii U, we had touch features implemented as you have seen… Once we began to develop the game in tandem for the Switch, we aimed to provide the same gameplay experience across both on Switch and Wii U… In doing our testing without the touch features we noticed looking back and forth between the Gamepad and the screen actually took a little something away from this type of Zelda game.”
It seems that what Nintendo thinks was the right move is not the right move for players that are experiencing the game hands on. While there might be some merit to this claim and the game may seem to be better off without all the touch features, some touch compatibility would have been appreciated.
It seems like the game is unfinished when you are cut off from all touch features while in the game but you are given touch functionality as soon as you exit the game and go to the main menu. The experience is not consistent.
“Without the touch features it actually turned out to be a really strong gameplay experience… After more experimentation and testing out, we realized that this is the best way to experience the game. That’s how we ended up with the current gameplay style in the production version.”
This is not the only thing bother players. Many reviewers have their issues with this decision but I am sure that it is too late. I think the game would have been may more interactive if we actually got the touch features that we saw in the demo.
Sure this would mean more work for the development team but the overall user experience and the consistency with the console UI itself would have been way more fluid. Even though there is a lack of touch compatibility when it comes to Zelda: Breath of the Wild on Nintendo Switch the game has been praised by every single reviewer and I doubt there is a reviewer out there that has given the game a bad score.
Let us know if you will be getting Zelda: Breath of the Wild on Nintendo Switch.