The massive Bastion rework, posted on the Public Test Region (PTR) earlier this month, is finally live for Overwatch with the release of Patch 1.8.
Her new Ironclad passive, while in Sentry or Tank mode, reduces all incoming damage by 35 percent. However, the improvement comes at the loss of her previous armor bonus.
The design changes make her almost immortal, especially when combined with other buffs such as Ana’s Nano Boost which further reduces incoming damage by 50 percent.
In addition, the magazine size while in Sentry mode has been increased, with a greater bullet spread. Bastion, though, no longer deals critical damage. She can now also initiate self-repairing while on the move.
According to Blizzard, the goal of the rework was to “move some of Bastion’s power from Configuration: Sentry to Recon, while keeping its sentry mode a strong option”.
- Reconfiguration time decreased from 1.5 seconds to 1.0 second
- Bullet spread increased by 50%
- Bullet spread is always at maximum (it no longer increases as the weapon is fired)
- Magazine size increased from 200 to 300
- No longer deals critical damage
- Bullet spread decreased by 25%
- Magazine size increased from 20 to 25
- Can now be used while moving
- Now bound to secondary fire (formerly Ability 2)
- No longer interrupted by taking damage
- A new resource meter has been added that depletes while Self-Repair is active and recharges when not in use
- No longer grants bonus armor
New Passive Ability: Ironclad
- Bastion takes 35% less damage while in Configuration: Sentry or Tank
Looking over the rest of the Overwatch roster, D.Va’s Defense Matrix can now block projectiles without adhering to a minimum distance traveled. Mei has been tweaked to be targeted by allies while in Cryo-Freeze. Mercy is able to become temporarily invulnerable along with allies during resurrection. Roadhog has received some nerfs following his recent improvements. Sentry Turret now does more damage for Symmetra, and the critical hit volume of Winston’s head has been reduced in size.
Patch 1.8 also introduces a new respawn delay timer that limits how the defending side repeatedly piles itself on a specific contested point. If a point is yet to be captured, and the defenders have failed to regain advantage, their respawn timer will begin to increase with every cycle. If the defenders are successful in gaining the upper hand, the timer will be reset. If not, it will give the attackers the advantage of quickly moving in.
Make sure that you go through the new patch notes before jumping into ranked play.