Although DirectX12 has been around for some time now we have seen that Nvidia GPUs do not work too well with the new API. That all is going to change as Nvidia is introducing DX12 support to GameWorks SDK. This means that developers can now integrate DX12 API with Nvidia GameWorks.
With this implementation, we will be able to see better graphics and in-game performance when games are running on the DirectX12 API. This will make the feature more attractive as Nvidia GameWorks will not affect performance as much as before.
Nvidia GameWorks is responsible for a couple of cool effects like the hair in Witcher 3 and Batman’s cape as well.
This makes elements in games very realistic. We saw a demo at the GDC event and it was very interesting to see what Nvidia will be capable of with this implementation coming in future games.
We have seen games perform better with AMD graphics, Hitman and Rise of the Tomb Raider DX12 are perfect examples of just that but now that this feature is being implemented it will be interesting to see the difference and how the upcoming games will differ when it comes to users using different GPUs from AMD and Nvidia.
This may make you think, what is the point of the Titan when the top of the line Ti model is just going to hammer it down?
I think that the company has spent a lot of money on Pascal and it is just trying to make the most out of the investment that it has made.
Let us know what you think about Nvidia GameWorks SDK and DX12 support and what do you think will be the performance benefits of having this support.