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Halo Wars 2 Structures Guide – Bases, Minibases, Defensive Structures, Economy Structures

Halo Wars 2 Structures Guide to help you learn everything you need to know about different types of structures in the game.

Building Halo Wars 2 Structures as easy as it can be. All you need to have is a suitable construction site and required resources. However, since there are plenty of different structures; the order in which you construct them can play a huge impact on the outcome of the game.

In addition to this, you can also recycle structures in order to salvage resources and clear up some space.

For more help on Halo Wars 2, read out our Units Guide, Best Blitz Decks Guide, and Skulls Locations Guide.

Halo Wars 2 Structures Guide

In our Halo Wars 2 Structures Guide, we’ve detailed everything you need to know about different structures in Halo Wars 2.

Halo Wars 2 Structures

Halo Wars 2 UNSC Bases

Marines
Flexible ground troops. Quick capture unit.

Jackrabbit
Very fast-moving. Can de-capture.

Protector Sentinel
Sentinel detonation. Sentinel beam. Requires Protector Sentinel Leader Power. It’s only available for Anders.

Halo Wars 2 UNSC Bases Research

Grenade Throw
Can throw grenades. Small area attack. Cannot target air.

Combat Tech
Can repair vehicles, buildings, and air units. Can wield rocket launcher. Requires Grenade Throw.

Mini-Frag Launcher
Weaponizes Jackrabbit.

Support Drone
Equips drone. Increases line of sight. Detects cloaked units. Heals Jackrabbit. Requires Mini-Frag Launcher.

Drone Escort
Increases damage. Increases health. Unlocks Lockdown Bolt active ability. Requires Protector Sentinel Leader Power. It’s only available to Anders.

Defense Grid
Increases speed. Detonates on destruction. Requires Drone Escort. Requires Protector Sentinel Leader Power. It’s only available to Anders.

Firebase

Its primary role is Core Infantry and Scout Creation. You can produce Marines, Jackrabbit, and Protector Sentinel.

Firebase Construction
Produces vehicles and infantry. Three building slots. No Turret sites.

Level 1 Combat Station

Its’s primary role is Core Infantry and Scout Creation. You can produce Marines, Jackrabbit, and Protector Sentinel.

Combat Station
Upgraded from Firebase. Produces vehicles and infantry. Supports four Turret emplacements.

Level 2 Command Center

Its primary role is Core Infantry and Scout Creation. You can produce Marines, Jackrabbit, and Protector Sentinel.

Command Center
Upgraded from Combat Station. Produces vehicles and infantry. Unlocks Tech Level 2.

Level 3 Headquarters

Its primary role is Core Infantry and Scout Creation. You can produce Marines, Jackrabbit, and Protector Sentinel.

Headquarters
Upgraded from Command Center. Produces vehicles and infantry. Unlocks Tech Level 3. Top base structure.

Halo Wars 2 Banished Bases

Grunts
Cheap and expendable. Low POP count. Quick capture unit.

Chopper
Fast-moving. Can ram enemies.

Ghost
Shipmaster only. Very fast-moving. Can ram enemies. Replaces the Chopper.

Halo Wars 2 Banished Bases Research

Shrapnel Mines
Deploys mines that damage and slow enemies.

Pack Brother
Additional Brute and Grunt join the squad. Requires Shrapnel Mines.

Shrapnel Rounds
Adds explosive rounds. Detects cloaked units.

Vehicle Shielding
Shipmaster only. Gains a shield. Detects cloaked units.

Outpost

Its role is Core Infantry and Scout Creation. You can produce Grunts, Choppers, and Ghosts.

Outpost
Forward base. Three building slots. No Turret sites.

Level 1 Stronghold

Its role is Core Infantry and Scout Creation. You can produce Grunts, Choppers, and Ghosts.

Stronghold
Upgraded from Outpost. Produces vehicles and infantry. Supports four Turret emplacements.

Level 2 Citadel

Its role is Core Infantry and Scout Creation. You can produce Grunts, Choppers, and Ghosts.

Citadel
Upgraded from Stronghold. Produces vehicles and infantry. Unlocks Tech Level 2.

Level 3 Fortress

Its role is Core Infantry and Scout Creation. You can produce Grunts, Choppers, and Ghosts.

Fortress
Upgraded from Citadel. Produces vehicles and infantry. Unlocks Tech Level 3. Top base structure.

Halo Wars 2 Minibases

Halo Wars 2 UNSC Minibases

One-Slot Minibase
This expansion is used to produce Marines, Jackrabbits, and Protector Sentinels as Anders only.

One-Slot Minibase
Builds core units. One slot for building.

Two-Slot Minibase
This expansion is used to produce Marines, Jackrabbits, and Protector Sentinels as Anders only.

Two-Slot Minibase
Builds core units. Two slots for buildings.

Halo Wars 2 Banished Minibases

One-Slot Minibase
This expansion is used to produce Grunts, Choppers, and Ghosts as Shipmaster only.

One-Slot Minibase
Builds core units. One slot for building.

Two-Slot Minibase
This expansion is used to produce Grunts, Choppers, and Ghosts as Shipmaster only.

Two-Slot Minibase
Builds core units. Two slots for buildings.

Halo Wars 2 Economy Structures

Halo Wars 2 UNSC Economy Structures

Supply Pad
Its role is Supply Generation and it provides 2. 7 supply per second.

Supply Pad
Produces 2.7 Supply per second. Can be upgraded to Heavy Supply Pad.

Heavy Supply Pad
Its role is Supply Generation and it provides 4.3 supply per second.

Heavy Supply Pad
Produces 4.3 Supply per second. Cannot be upgraded.

Generator
Its purpose is power generation and it produces 3 power per second.

Generator
Produces three Power per second. Can be upgraded to Advanced Generator.

Advanced Generator
Its purpose is power generation and it produces 6 power per second.

Advanced Generator
Produces six Power per second. Cannot be upgraded.

Halo Wars 2 Banished Economy Structures

Harvester
Its role is Supply Generation and it provides 2.7 supply per second.

Harvester
Produces 2.7 Supply per second. Can be upgraded to Augmented Harvester.

Augmented Harvester
Its role is Supply Generation and it provides 4.3 supply per second.

Augmented Harvester
Produces 4.3 Supply per second. Cannot be upgraded.

Power Extractor
Its purpose is power generation and it produces 3 power per second.

Power Extractor
Produces three Power per second. Can be upgraded to Augmented Extractor.

Augmented Extractor
Its purpose is power generation and it produces 6 power per second.

Augmented Extractor
Produces six Power per second. Cannot be upgraded.

Halo Wars 2 Advanced Unit Structure

Halo Wars 2 UNSC Advanced Unit Structure

Barracks
Its purpose is advanced infantry creation and it produces Hellbringers, Snipers, and Cyclopes. Below you can find all available units and research:

Hellbringers
Effective against infantry. Strong rush unit. Good against buildings. Cannot attack air.

Sniper
Very long range. Detects cloaked units.

Cyclops
Fast-moving. Heavy armor. Cannot attack air.

Available Research

Infantry Upgrade I
10% damage boost. 10% health boost.

Infantry Upgrade II
20% damage boost. 20% health boost. Requires Infantry Upgrade I.

Infantry Upgrade III
30% damage boost. 30% health boost. Requires Infantry Upgrade II.

Dispersion Nozzles
Sets ground on fire.

Active Camo
Conceals unit from enemy units without detection abilities.

Stanchion Sniper System
Increases damage. Requires Active Camo.

Shock Rounds
Shots slow vehicles. Increases damage.

Armory

Its purpose is Hero and Super Unit creation. Below you can find all available units and research:

Jerome-092
Cutter only. Ranged Hero. Ground Pound area attack. Limited to one active Hero.

Alice-130
Isabel only. Ranged Hero. Ground Pound area attack. Limited to one active Hero.

Douglas-042
Anders only. Ranged Hero. Ground Pound area attack. Limited to one active Hero.

Condor Gunship
Targets multiple units. Devastating attack. Very heavy armor.

Available Research

Fortify Base Upgrade I
15% building health boost. 15% Turret health boost. 15% Turret damage boost.

Fortify Base Upgrade II
30% building health boost. 30% Turret health boost. 30% Turret damage boost. Requires Fortify Base Upgrade I.

Fortify Base Upgrade III
45% building health boost. 45% Turret health boost. 45% Turret damage boost. Requires Fortify Base Upgrade II.

Advanced Logistics I
Increases unit build speed by 15%.

Advanced Logistics II
Increases unit build speed by 30%. Requires Advanced Logistics I.

Advanced Logistics III
Increases unit build speed by 45%. Requires Advanced Logistics II.

Reinforcements I
Increases maximum Population by 20.

Reinforcements II
Increases maximum Population by an additional 20. Requires Reinforcements I.

Hijack
Hijacks vehicles. Health boost. Damage boost.

Spartan Laser
Cutter only. Equips a Spartan laser. Health boost. Damage boost. Requires Hijack.

Heavy Machine Gun
Isabel only. Equips a machine gun. Health boost. Damage boost. Requires Hijack.

Rocket Launcher
Anders only. Equips a rocket launcher. Health boost. Damage boost. Requires Hijack.

Neural Implant
Increases Hijack speed. Health boost. Damage boost. Requires Spartan-specific weapon upgrade.

Garage

Its purpose is Advanced Vehicle Creation and it can produce Warthog, Wolverine, Kodiak, and Scorpion. Below you can find all available units and research:

Warthog
Fast-moving. Can ram enemies. Good all-around vehicle.

Wolverine
Detects cloaked units. Mid-range missiles. Light armor.

Kodiak
Fires when deployed. Very long range. Strong against infantry.

Scorpion
Heavy armor. Powerful attack.

Available Research

Vehicle Upgrade I
10% damage boost. 10% health boost.

Vehicle Upgrade II
20% damage boost. 20% health boost. Requires Vehicle Upgrade I.

Vehicle Upgrade III
30% damage boost. 30% health boost. Requires Vehicle Upgrade II.

Gauss Cannon
Damage boost. Range boost.

Canister Shell
Area attack. Strong against infantry. Ground attack only.

Airpad

Its purpose is Air Unit Creation and it can produce Hornet, Nightingale, and Vulture. Below you can find all available units and research:

Hornet
Fast-moving. Medium range.

Nightingale
Repairs and heals. Defensive smoke. Detects cloaked units.

Vulture
Can launch devastating Phoenix missile.

Available Research

Air Upgrade I
10% damage boost. 10% health boost.

Air Upgrade II
20% damage boost. 20% health boost. Requires Air Upgrade I.

Air Upgrade III
30% damage boost. 30% health boost. Requires Air Upgrade II.

Wingmen
Adds Marines with rocket launchers. Increases health.

Halo Wars 2 Defensive Structures

Halo Wars 2 UNSC Defensive Structures

Turret
Its role is Automated Base Defense which can be converted into Anti-Infantry, Anti-Vehicle, or Anti-Air Turret.

Anti-Infantry Turret
Its role is Automated Anti-Infantry which can also be converted into Anti-Vehicle or Anti-Air Turret.

Anti-Vehicle Turret
Its role is Automated Anti-Vehicle which can be converted into Anti-Infantry or Anti-Air Turret.

Anti-Air Turret
Its role is Automated Anti-Air which can be converted into Anti-Infantry or Anti-Vehicle Turret.

Watchtower
Its role is surveillance which can detect cloaked units.

Siege Turret
Its role is Automated Base Defense which has high damage at long range, but falls at close range.

Halo Wars 2 Banished Defensive Structures

Turret
Its role is Automated Base Defense which can be upgraded with anti-vehicle, anti-air, and anti-infantry weapons.

Sensor Tower
Its role is surveillance which increases the line of sight and detects cloaked units.

Shield Generator
Its role is Passive Base Defense which generates a shield for your base.

Cloaked Generator
It allows you to cloak nearby units and base structures.

This is all we’ve on our Halo Wars 2 Structures Guide. If there’s anything else you’d like to add, let us know in the comments section below!