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For Mass Effect Andromeda “We Went For Quality Over Quantity”, Says Bioware

Bioware sure is making waves with its upcoming game, Mass Effect Andromeda, and it seems that they intend to improve upon everything they introduced in the previous titles. Now, Bioware has said that they preferred quality over quantity for their game.

Speaking with GameStop, producer Fabrice Condominas said that for creating the planets they went for quality instead of quantity.

We went for quality over quantity for sure. We play it and say ‘Okay, on that specific planet I get bored after one minute and thirty seconds, or whatever it is. Let’s place content.

Also See: New Mass Effect: Andromeda Video Focuses On Squad, Profiles, and Favorites

He added that the team did not just put content but they put content that would have an impact on the game’s narrative or add something to the game’s lore.

But we don’t want to place just any kind of content they have to have a narrative impact, or it has to tell you something about the lore of the galaxy. Obviously we also have some very secondary content to do if you want to, but we make sure that you have side quests where you learn something.

Bioware has also confirmed that the upcoming game will take much more time to complete compared to Mass Effect 3. Which is a good thing unless it is filled with bland side quests. Also, the PC system requirements for the game will be revealed within the next two weeks.

Mass Effect Andromeda is an action-adventure RPG in development at Bioware and is scheduled to launch on March 21, 2017, for PC, Xbox One and PlayStation 4.