Cho’Gath Goes Huge With New League of Legends Patch, Literally
R (Feast) has been greatly improved for the Terror of the Void and can be stacked infinitely against both champions and epic monsters. Previously, Cho’Gath could only have a maximum of 10 stacks. Now, the champion can not only continue feasting on prey but the stacks also no longer fall after death.
Cho’Gath will increase in size more so than ever. It makes you wonder how long will it be before we hear about a Summoner who managed to obtain over a hundred stacks in a single game.
- Food Memory: Cho’Gath no longer loses Feast stacks on death
- Feed the Void: Feast can now stack infinitely (only five stacks can be gained from minions and non-epic monsters, though they don’t have to be the first five)
- Not That Filling: Feast no longer heals Cho’Gath when it kills a unit at max stacks (nomming a sixth minion or non-epic monster doesn’t do anything beyond damage)
- Indiscriminate Digestion: Feast no longer grants two stacks on champion kill or half mana and cooldown refund on minion kill
- Food Critic: Feast’s tooltip on the buff bar now tracks what Cho’s eaten
- Ratio: 0.7 ability power ⇒ 0.5 ability power and 10 percent bonus health
- Bonus Health per Stack: 100/140/180 ⇒ 80/110/140
- Bonus Health at 6 Stacks: 600/840/1080 ⇒ 480/660/840
- Maximum Attack Range Bonus: +50 (175 attack range) ⇒ +75 (200 attack range)
- Let’s Not Go Crazy Here: Cho’Gath reaches his maximum size (and bonus attack range) at 10 stacks
Where Riot Games buffed up one tank, it took down another by forcing Maokai to commit more resources to clear wave of minions in League of Legends. The mana cost on Q (Arcane Smash) has been increased, while the impact damage of E (Sapling Toss) has been removed from the game.
The recent nerf of Courage of the Colossus dialed back the power levels of Maokai, but it wasn’t enough to stop his role as a generic tank-pick in professional League of Legends play. The new changes do not affect his late-game but will make the early-game a bit difficult.
Q (Arcane Smash)
- Cost: 45 mana at all ranks ⇒ 45/50/55/60/65 mana
E (Sapling Toss)
- [Removed] Fat Saplings: Sapling no longer deal damage when they land (they still draw jungle monster aggro)