Less than one week remains before GCD 2017 starts, where leading devs in the industry will talk about gaming techniques and more. Ubisoft will also host a talk at this year’s GDC about Ghost Recon Wildlands Tools And Tech, and the company has teased it with a brief trailer.
The trailer glimpses how Ghost Recon Wildlands Tools And Tech works and how the developers added terrain and features on the game’s open world map.
Tom Clancy’s Ghost Recon Wildlands’ is an open world shooter developed by Ubisoft Paris. It is the biggest action-adventure open world games published by Ubisoft, with the game world including a wide variety of environments such as mountains, forests, deserts and salt pans. A dedicated tool chain and rendering system was designed for this purpose and is now shared among several other projects, this lecture will describe some of the most important technologies behind this work.
The Coalition’s Senior Technical Animator, Steven Dickinson, will also deliver a lecture at GDC 2017 on “Motion Warping” technique used in Gears of War 4. The panel will be held on March 1st at 11 AM and will also be live streamed.
Also, Hello Games’ Sean Murray, the creator of No Man’s Sky will also be giving a lecture at Game Developer Conference(GDC). He will deliver a lecture on the use of the maths involved in creating No Man’s Sky‘s procedurally generated planets and wildlife. The purpose of this lecture will be to teach small developers how to develop content using procedural generation.
GDC 2017 will start on on February 27th at the Moscone Center in San Francisco and will continue till March 3, 2017.