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Project Scorpio To Get A Unique Interface With All That Processing Power

Project Scorpio will definitively change the concept of console with its 6 TeraFLOPS of processing power and new features. But according to a recent report by Windows Central, one more element is set to change: the user interface.

Their report is based on information discovered on the LinkedIn profile of Eric Fiscus (software design engineer at Microsoft), in which he hints something about Scorpio’s UI:

I’m currently prototyping Xbox Scorpio Motion Design language, which is targeting Holiday 2017. What are we going to do with 6 teraflops of graphical processing power? Find out next year on Christmas morning.

How should it look like? Share your thoughts in the comments below!

Also seeDon’t Pre-order Xbox One Scorpio Until We Show Games Running On It, Says Phil Spencer

As we have already said, Scorpio will be very powerful. It should provide true 4K gaming experience and according to Phil Spencer, this console will run existing Xbox One games perfectly. That’s what he said on Twitter during a chat with fans:

 @KeenS805 I’m very confident in the way Scorpio will run existing XB1 games.

You can read Project Scorpio specs below as they have been recently leaked
Leaked Project Scorpio Specs

  • Total Memory of 13 GB, with 12 GDDR5X shared and 1 GB DDR3 app and stand-by.
  • VEGA GPU (graphics) at 6.3 TFLOPS, 64 ROPS and 130 TMU, 950 Mhz, 64 ALU, GCN 4.0
  • CPU based on Ryzen technology customized by Microsoft
  • dedicated DSP audio chip and one for compression and decompression
  • SoC built in 14 nm
  • Global power (TF): 6.5 and 7 Teraflops

Project Scorpio is scheduled to release somewhere in 2017.