Horizon Zero Dawn is just a few weeks away from launch and developer Guerrilla Games has been revealing new details about the game. Now the studio has revealed that at one point in the development of the game’s weather system it featured random lightning strikes that could hit the player or the enemies alike.
While this sounds cool but the devs cut it out because they felt it was unfair. Speaking with PlayStation Magazine(via GamesRadar), game director Mathijs de Jonge talked about the Horizon Zero Dawn’s amazing weather system that can render actual clouds in the game.
According to the director, they had some prototypes for the lightning strikes that would hit the enemies and players at random.
We had some prototypes, for example, we had some lightning strikes that would randomly hit enemies or randomly hit the player. But it just felt unfair because you have no control over it, it just naturally happens and suddenly you have a lot of damage. So we took that out in the end.
He further explained that the weather system in Horizon Zero Dawn is more about the atmosphere rather than the random events killing the player.
The weather system is more impairing of vision for example. At night, robots can be harder to see but also can have lots of light and sparks when you shoot at them, so there’s a bit of a balance there.
There is one weather effect that we haven’t seen in the trailers or the gameplay yet. According to Mathijs de Jonge, players will also encounter dust storms in a region that will limit their visibility.
We have – in a region that you haven’t played yet – we have dust storms as well, which really limit the visibility down.
Horizon Zero Dawn is an open-world action adventure game developed by Guerrilla Games and is scheduled to launch on February 28, 2017, exclusively for PlayStation 4.