Mass Effect’s Paragon and Renegade system was one of the most recognizable areas of the previous trilogy of games, opening up a variety of new dialogue options and even changing the outcomes of key moments in the game. however, the Mass Effect: Andromeda dialogue system will be replacing those qualities.
As recognizable as the Paragon and Renegade system was, however, it wasn’t immune to a sizable amount of criticism; while both parts were touted as being able to achieve your objective with a dialogue option, it evolved into Shepard being two extremes, going between Lawful Good and Chaotic Evil, making Renegade Shepard into a psycho while Paragon Shepard became the best person since Nelson Mandela.
The Mass Effect: Andromeda dialogue system is being changed not because of that, however, but because it was tied near-exclusively to Shepard, and so Mass Effect: Andromeda and the Ryder twins that will be serving as the main character will be getting something different. Instead of Paragon and Renegade, the conversation options will now be more like a difference between agreeing and disagreeing.
Walters also said that along with the dialogue system, characters will now respond to situations in more tones of voice; characters will be able to speak in four different tones, so the Ryder twins won’t be limited to talking in a polite tone of voice no matter what degenerate or jerk decides to be snippy with them.
We haven’t really gotten much emphasis on the Mass Effect: Andromeda dialogue system beyond the game’s brief appearance at last year’s Video Game Awards, but hopefully when the game releases in late March players will be able to see all of the work that BioWare is hopefully going to be putting into the game.
Mass Effect: Andromeda is going to be releasing on the Xbox One, Playstation 4, and PC on March 21.