It has been while since we heard from Hello Games’ Sean Murray, who is known for the controversial open-universe survival game, No Man’s Sky. However, it won’t be long before we hear from him again, as Sean Murray will be giving a lecture at Game Developer Conference(GDC).
Sean Murray will deliver a lecture on the use of the maths involved in creating No Man’s Sky‘s procedurally generated planets and wildlife.
No Man’s Sky is a science fiction game set in a near infinite procedurally generated universe. This lecture will describe some of the most important technologies and interesting challenges behind generating both realistic and alien terrains without artistic input, using mathematics. It also focuses on creating and testing an infinite environment with small team, in particular programmer generated worlds and art.
The purpose of this lecture will be to teach small developers how to develop content using procedural generation.
GDC will start by the end of this month on February 27 and will end on March 3, 2017. It is an annual event that gives small developers a chance to meet successful or notable developers in the industry.
What do you think of Sean Murray delivering a lecture at GDC 2017? Let us know in the comments.