According to series producer Eiji Aonuma, The Legend of Zelda Breath of the Wild will not support the HD Rumble feature of Nintendo Switch’s Joycon controllers.
The haptic touch feedback system implemented in the new Nintendo console and is being touted by the company as something that goes way beyond mere vibrations when it comes to feedback from games.
However, the feedback feature will not work in The Legend of Zelda Breath of the Wild in order to ensure those playing the game on WiiU don’t feel left out and that here is a parity between both machines.
In an interview with Gameblog, Eiji said:
Of course, if the game had been created exclusively for [Nintendo] Switch, we could have benefited from the particular features of the console, especially HD Rumble….
… But, the problem is that the purpose of the [Nintendo] Switch version was to provide exactly the same experience as on Wii U, and vice versa. If we had started to adapt the game to the [Nintendo] Switch features, it would not have been the same game. So, beyond the graphic differences, we did not really explore the specifics of the new console.
Originally considered as an exclusive release for Nintendo WiiU, Legend of Zelda Breath of the Wild went through a number of delays to bring the launch alongside that of Nintendo Switch and will now be releasing on 3rd March for both WiiU and Nintendo Switch.
The game’s storage requirements have also been revealed and it will require 13..4GB of space on Switch, putting a considerable dent in the 32GB in-built storage of the device.
However, the $299 handheld-hybrid console’s storage can be expanded with micro-SDXC cards so storage shouldn’t be an issue for those interested in the game.
There is no word on the storage requirement for the WiiU version of the game.