Microsoft Released DirectX 12 Development And Debugging Tool PIX
In order to help developers increase the screen expression and significantly improve graphics technology of video games on Xbox and Windows, Microsoft recently released DirectX 12 development and debugging tool known as PIX. Although PIX is currently in beta phase yet it helps developers to analyze and improve the performance of DirectX 12 development in games across Windows and Xbox platforms.
PIX is a performance tuning and debugging tool for game developers. Its potential purpose is to help developers create a better game graphics on screen by analyzing five main modes of operation. The five main modes of operation are:
- GPU captures: For debugging and analyzing the performance of Direct3D 12 graphics rendering.
- Timing captures: For understanding the performance and threading of all CPU and GPU work carried out by your game.
- Function Summary captures: Accumulate information about how long each function runs for and how often each is called.
- Callgraph captures: Trace the execution of a single function.
- Memory Allocation captures: Provide insight into the memory allocations made by your game.
In order to get the most out of PIX, it has certain recommendations to run, that are listed below:
- Windows 10 build 14393 (Anniversary Update, aka RS1) with latest updates
- 32 GB RAM
- A Direct3D 12 GPU with the latest available graphics drivers. PIX will not work correctly with older drivers!
Furthermore, this is a beta version, so there will be plenty of bugs and features missing from PIX. However, if you happen to encounter a bug, you can report here to enhance the DirectX 12 development and improve functionality of PIX software.
You can download the PIX software here, moreover, if you need a guide or tutorial on how to use better PIX software and improve DirectX 12 development and support for games on Windows and Xbox, check out the documentation or check out the video channel here.