Legend Of Zelda Breath Of The Wild is one of the most ambitious projects by Nintendo and fans are really excited about this game. Developing a game is not an easy task and developing a game on such a big scale and scope is definitely hard.
Speaking with Eurogamer, series producer Eiji Aonuma discussed the development process of Legend Of Zelda Breath Of The Wild and the complications the team had to face while implementing the physics engine.
According to Aonuma, the team wanted a consistent physics engine for the upcoming title and it was easier said than done.
Another example of a challenge we faced was the physics engine. We wanted a consistent physics engine throughout the world that worked in a logical and realistic way. Actually implementing that was sometimes more complicated than it seemed.
He added that initially, the results were not as expected but the team had to face these challenges in order to make the physics engine realistic ” but not to the extent that it would negatively impact things – striking a balance between realism and having it work within the game world”.
He added that implementation of a physics engine to the game is a major development for the Zelda franchise as it provides a lot of new possibilities.
I really think the implementation of this physics engine is a major development for the Zelda series. The way the physics engine underpins everything in the world really offers up a lot of new possibilities. For instance, in Breath of the Wild you might have a puzzle where making use of the physics, there’ll be various ways you can solve that puzzle.
Legend Of Zelda Breath Of the Wild scheduled to launch on March 3, 2017 for Wii U and Nintendo Switch.