One of the most ambitious upcoming games, Star Citizen, has reached yet another crowdfunding milestone and set a new record by generating $141 million in funds from backers.
Star Citizen, under development by Cloud Imperium Games and Chris Roberts, started its crowdfunding campaign back in 2012 and showcased an amazing space simulation game which had backers clamoring to be a part of.
Within a month, the game had acquired $6 million in funds through Kickstarter and its own website making it the biggest crowd funded project in gaming history.
The milestone was reached this weekend, with the game now being funded by over 1.7 million backs, with one of them investing in more than $30,000.
Just last month, after four years in development, CI Games suddenly decided to switch their game engine from Crytek’s CryEngine 3 to Amazon’s Lumberyard. The engine change was implemented on both the main game and its singleplayer campaign, Squadron 42.
To assure fans that this wouldn’t impact development, Chris Roberts said:
Because we share a common technical vision, it has been a very smooth and easy transition to Lumberyard. In fact, we are excited to announce that our upcoming 2.6 Alpha release for Star Citizen is running on Lumberyard and AWS.
While there is no fixed date on the release of Star Citizen, the ambition of the project suggests it might not release any time before 2018. It is also possible that the developers might opt to release the game in parts, with modules like Squadron 42 which are easier because there are just the campaign and not a full open universe, releasing earlier.
To ensure fans don’t lose interest in the game or don’t ask for a refund given how long the development has been, backers are also able to play the game during its Alpha stages to see how their funded game is shaping up.