Battlefield 1 and Titanfall 2 launched with a difference of one week. While Battlefield 1 managed to do pretty well but Titanfall 2 got crushed between two FPS super powers: Battlefield 1 and Call Of Duty Infinite Warfare. Call Of Duty Infinite Warfare on the other hand became the best selling console game of 2016.
Before these games even launched many raised concerns over EA’s decision for releasing Titanfall 2 so close to Call Of Duty Infinite Warfare but EA was not interested in listening. Now industry Analyst, Michael Pachter, has come forward and shared his thoughts on this whole situation.
According to Patcher, things could have been handled far better if EA had just moved the game to another release slot instead of sandwiching it between two FPS juggernauts. He added that Call Of Duty Infinite Warfare is the reason why the sales for Battlefield 1 and Titanfall 2 suffered.
I think that launching them a week apart means that the two games are cannibalizing one another, and that Call of Duty will cannibalize both. So I think it’s tough- it’s hard to do it. Very few players are going to do all three.
He also said that he is not sure why EA did that but thinks that EA wanted Titanfall to sell pretty well and it might have if they had launched the game in February.
I think that people either play Call of Duty or they play Battlefield, and in a normal year, they’re both kind of similar, they’re both modern warfare. Battlefield went retro, which was actually smart- I questioned it at the time, but it was smart. Call of Duty went future, which is kind of dumb, but again, they at least partition where they are, they are far away from one another. So I think those two at least make sense… and then Titanfall 2 smack dab in the middle.
What is your take on this whole situation? Do you think EA made a bad decision by launching Titanfall 2 so close to Call Of Duty Infinite Warfare? Let us know in the comments.