The upcoming God of War 4 by Santa Monica will take a different approach as opposed to earlier iterations in the franchise, according to Cory Barlog.
Earlier God of War games have been linear in the sense that they task players to kill enemies, solve puzzles in an area before moving on to the next. The same, however, will not be the case with the upcoming God of War 4.
God of War 4 Alternate Paths
Responding to a fan on Twitter, the game’s director, Cory Barlog, confirmed the existence of alternate paths to provide players with more freedom while playing the game.
@Filthy_Mortze yup. Showed him an alternate path. He got to play a little too. First person from outside the studio to get to play it.
— Cory Barlog (@corybarlog) December 15, 2016
Apart from this, since the game did not make an appearance at the recent Playstation Experience event, it worried a few fans about its development.
Addressing these issues, Barlog said that the development teams always need more people because games are big and complicated. He assured fans that everything about the game’s development is ‘going well’ but it is incredibly hectic.
@Codelyoko_1 Nothing to worry about. Dev teams always need people, games are big and complicated. It's going well, just incredibly hectic.
— Cory Barlog (@corybarlog) December 14, 2016
God of War 4 remains without a concrete release date but is expected to launch sometime in 2017 exclusively for Playstation 4 – unless… you know… delays!