Fans of the first Prey video game are quite excited for the upcoming Prey reboot and Arkane Studios has been revealing new details about the game. Arkane Studios has a knack for making games that are a bit different from other games in the market and Prey reboot will also be a different game as it will not feature any boss fights.
Speaking with Game Informer, the studio revealed that there is no such thing in the game as a boss fight because how the AI works, the normal enemies [Telepaths] feel like mini bosses.
He further added that Telepaths typically own an area and has influence over humans in that area and Humans are quite interesting as they are aware of their own slavery to this enemy.
He owns an area and typically has a cluster of humans that he’s taken over. The humans are interesting, because they are aware of the fact that they’ve been possessed, so if they see you they’ll say things like, ‘I can’t stop myself. Run, get away. We’re both going to die,’ that kind of thing. That presents the player with an interesting choice. Do I cap this person, but they’re actually a human being, or do I try to find a way to avoid them or take them down nonlethally?
Recently, lead designer Riccardo Bare revealed that the universe of Prey reboot will be grounded in reality. He further added in order for the game to feel realistic they started to explore what if Kennedy did not die and significantly improved the Space program and this thinking has helped with the design of the space station.
We started to twist things by asking what if questions. Like, what if Kennedy didn’t die; what if he lived and doubled-down on the space race tech? Maybe in that world, by the year 2035, technology would be way more advanced that what we will have in our real world.
Prey is an upcoming first-person shooter in development at Arkane Studios and will launch sometime in 2017 for PC, Xbox One and PlayStation 4.