Prey reboot was one of the biggest surprises of E3 2016 and fans of the first game are excited about what the game has to offer. One of the interesting aspects of the game is its universe, the world where it takes place and Arkane studios have shared some details about the game’s world like how it is grounded in reality.
Also See: Check out 8 Minutes Of New Prey Gameplay
Speaking with Finder, lead designer Riccardo Bare discussed their inspiration for the Universe of Prey reboot and how the world is realistic.
We wanted it to be grounded in the real world. So we went back to the 1950s and looked at the Soviet and US space race era. So the Soviets launched Sputnik [the first artificial Earth satellite] and that freaked everyone out, so the Americans tried to respond. They were like, “we’ve got to up our space game!” So our world is grounded in that reality.
He further added that they started to explore what if Kennedy did not die and significantly improved the Space program and this thinking has helped with the design of the space station.
then we started to twist things by asking what if questions. Like, what if Kennedy didn’t die; what if he lived and doubled-down on the space race tech? Maybe in that world, by the year 2035, technology would be way more advanced that what we will have in our real world. So that has informed everything, in terms of the available technology, to the design of the space station.
Prey is a first-person action survival game in development at Arkane Studios and is scheduled to launch sometime in 2017 for PC, Xbox One and PlayStation 4.