No Man’s Sky Foundation Update released earlier on PlayStation 4 and PC. There are numerous changes, improvements, and fixes made to a game that was highly criticized for lack of content. We are seeing actual work put into this title and developers have promised to build on the foundation they created back in August.
The foundation update is being received well by the community and it looks like things are looking up for No Man’s Sky and Hello Games. Developers added a new photo mode that allows you to take gorgeous screenshots of the universe. Large scale optimizations were made to the game engine in order to accommodate base building.
The Twitter account of Sean Murray came back to life after the release of No Man’s Sky Foundation Update. He thanked the community for sticking around and helping them build a better game.
We hope you enjoy this first proper update. We didn’t want to talk about anything in it until it was 100% certain.
— Sean Murray (@NoMansSky) November 27, 2016
Here are some of the patch notes from No Man’s Sky Foundation update:
- Added biome specific plants
- Adopted new method of distributing resource plants on terrain, for more lifelike clumps of plants
- Improved distribution of plant life across all terrain types
- Introduced visual differentiation of red, green and blue star systems
- Introduced new mineable terrain resources found only in red, green and blue star systems
- Reduced average building frequency
- Introduced planets with elevated building density
- Introduced planets with no buildings or sentient life
- Increased the proportion of lush and tropical planets
- Decreased the proportion of lifeless planets
- Fixed bug where multiple ships could appear, overlapping, at the player’s start scene
- Prevented certain building types being incorrectly placed underwater
- Prevented multiple buildings occasionally being placed in overlapping positions
- Prevented buildings occasionally being placed intersecting with the terrain
- Improved and altered per-planet terrain resource generation, improving gameplay and visuals
- Fixed elevation cache mismatches, causing errors in creature knowledge and pathing
- Fixed slow memory leak in creature role allocation
- Improved creature animation speeds
- Fixed issues where some creatures turns had the incorrect frame count
- Fixed occasional crash when interacting with creatures
- Increased proportion of vibrant blue skies
- Corrected cloud levels for clear skies
- Improved average cloud level settings
- Fixed cloud rendering while flying in your ship
- Improved atmosphere depth when transitioning to space
- Increased fidelity of atmosphere rendering on nearest planet
- Improved atmospheric fog as you fly to a planet
- Improved fog method for planets seen on the horizon
The Foundation Update is the foundation for future content that will be added to the mix. While it is great news for the game and the community, it is also proof that Hello Games rushed No Man’s Sky. Will they be able to bring back its lost player base? We will have wait and see while being cautiously optimistic.