Phil Spencer and his team have been promoting Project Scorpio and its capabilities for native 4K resolution. Running the game at native 4K means a decent amount of Teraflops backing the console.
What are Teraflops exactly? In a nutshell, they can be considered as raw horsepower any GPU can put out. However, how does a console maker sees a Teraflop? Are there any other factors that play a role in faster performance? Phil Spencer has the following to say about Project Scorpio and Teraflops.
Well, I try not to really talk using the term. It’s like a car — you wouldn’t describe how fast it goes using only one characteristic. But I guess it’s like a teraflop is like horsepower — you’d probably have in your head what 100 horsepower could do, or 200.
But it’s much more than that — there’s other things that dictate how fast the car goes. A transmission. Its weight. It’s the same with Scorpio; it’s not just the number of teraflops that makes it powerful.
We had to make decisions like 4K — to run games in 4K natively — years ago. We thought it would be like the jump to HD with the Xbox 360. Obviously, it’s different — that was from a 4:3 ratio to 16:9 — but it’s still the same idea. I just consider it as part of the Xbox family.
Project Scorpio is hitting shelves in Fall 2017 and is going to target Sony’s PlayStation 4 Pro head on. Meanwhile, PS4 Pro is trying to offer a cheaper option to PC gamers.
How do you see teraflops? Share what you think in the comments below.