With Mass Effect: Andromeda getting closer and closer to release (coming sometime in the spring of next year, 2017), Game Informer has released a new article in its Mass Effect expose, where they sat down with BioWare art director Joe MacMillan to show us how BioWare came up with the foremost new Mass Effect race: the Kett.
The Kett will be serving as the main antagonist of Mass Effect: Andromeda, and them being the main villains gave BioWare a good opportunity to show how different the Andromeda galaxy is from the Milky Way galaxy, both in matters of how the aliens looked, and in matters of how different their design philosophies were in terms of their weapons, armor, and architecture.
According to MacMillan, in contrast to the sleek, more industrial design of the Milky Way races, and the sloping, elegant architecture that we’ve come to be familiar with over the course of the original Mass Effect trilogy, the Andromeda races and their technology, not only their clothing but also their weapons and structures, is much more organic-looking. Even the Kett, likely only one new Mass Effect race out of many we’ll see, follow the sort of design philosophy shown.
MacMillan said that from the start, the intent wasn’t to make the Kett look evil. While the race is going to be intimidating, with natural bone armor and vicious-looking weapons, there’s still a few traces of something relatable in their design. Players will likely still be able to empathize with them, and hopefully BioWare will be able to avoid having the new Mass Effect race fall into the Uncanny Valley.
Either way, we’re likely to get a good look at a lot of the Kett when Mass Effect: Andromeda comes out on the Xbox One, Playstation 4, and PC, sometime in the spring of next year.