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Mass Effect Andromeda Will Tell A Self-Contained Story, Not A Start Of A New Trilogy

With the reveal of the Mass Effect Andromeda, developer Bioware has revealed a ton of details about the game. However, many fans are expecting the game to be a start for a new trilogy of Mass Effect games, but it seems that Bioware has other plans.

Speaking with Gameinformer, creative director Mac Walters revealed how the story of Mass Effect Andromeda is different in structure compared to the original Mass Effect trilogy. He explained that the protagonist of the game begins his/her journey as an untested soldier, and the story plays out as a traditional hero story.

Also, See: Mass Effect: Andromeda Ending Will Use a Different Approach, GameInformer Issue Details Summarized

He further noted that Shepard was already a known quantity in the game’s universe, and the team is hoping for telling a self-contained story.

However, he did not rule out the idea of the more Mass Effect games in this new setting or galaxy. But he emphasized that by the end of the game they want it to feel that the story is completed.

At the end of this, we want it to feel like a story has completed. Yes, for the universe, there’s much more you could explore, and we want to tease that, but it feels like its own story. It’s like, ‘Great. I had my Ryder sibling becoming-a-hero story. What’s next? Is it going to be Ryder? Is it going to be something else? Who knows?

Bioware has announced that before the release of the game a multiplayer beta is planned but Bioware is yet to announce the date.

Mass Effect Andromeda is an upcoming action RPG in development at Bioware and will launch in March 2017 for PC, Xbox One and PlayStation 4.