Call of Duty: Infinite Warfare is this year’s installment in the long-running shooter franchise from Activision. Infinity Ward, the creator of Modern Warfare series, is behind Infinite Warfare.
For more on Zombies in Spaceland, check out Infinite Warfare Zombies in Spaceland Map Locations, Salvage Farming and Crafting Guide
For the first time ever, the series is heading into space which means we could only be a couple of installments away from going full-on Star Wars. There are many new features and changes introduced such as the addition of the Jackal, new gadgets, more customizations for Multiplayer, and much more.
The campaign gives you decent 8-10 hours of action and multiplayer combined with Zombies in Spaceland adds to the value of Infinite Warfare.
Zombies is a popular mode that returns for Infinite Warfare. It is the first time Infinity Ward is releasing a zombies mode and it looks pretty fun.
Within zombies in Spaceland, we are also seeing the return of Pack-A-Punch upgrade for your weapon. In order to upgrade your weapon so it packs a punch and becomes a much more effective zombie killing machine, you need to unlock a certain area. Follow the link to know more about “How to Unlock Pack-A-Punch.”
Infinite Warfare Zombies in Spaceland Strategy Guide
Infinite Warfare Zombies in Spaceland is taking us back in time to a 1980s amusement park. It is a really fun place to be where you can find “wild attractions, an awesome arcade, and a funky, functioning rollercoaster.”
It is a co-op experience so you can play with your friends in multiplayer matches.New gameplay features are added to promote team mechanics. We also have fully playable Afterlife Arcade complete with mini-games and more.
The very first thing you need to do is unlock Pack-A-Punch. This weapon upgrade would make your life easier.
Loadouts work in a differently than multiplayer, you can configure your loadouts but there isn’t a starting loadout. What you can do is customize the weapons you find and buy in the park. Shotguns are highly effective as they do the most damage to the enemy. You can use different attachments on your weapons to make them more effective.
Fate and Fortune Cards
Fate and Fortune cards can also be configured just like your loadouts. Head to the lobby to configure. Throughout the map you will find Fate and Fortune booths are machines that will offer you a reset for your Fate and Fortune deck but it would cost you.
There is a booth in the Polar Peak, up the slope. You are only allowed to do this a couple of times per game. If you have a powerful deck, resetting it can help you survive in later rounds.
You can configure your deck with up to five unique cards. Keep in mind that you can only use each deck once but visiting the Fate and Fortune machines will reset the deck but it would cost you alot.
In order to use a card, you need to charge your Fate and Fortune meter that is located at the bottom right corner of the HUD. You need to damage and kill zombies to charge the meter.
Scenes are the rounds of zombies, each round is known as a scene. You start at scene 1 and each wave you kill takes you to the next scene. You don’t need to rush to complete each scene, instead, explore the map and unlock more areas that will benefit you in the long run.
Each wave gets tougher and you will also come across exploding clowns. It is best to unlock Pack-A-Punch as zombies aren’t easy to kill in Spaceland.
Exploring the map and killing zombies will earn you XP. Earn more to level up your character.
Regular Zombies: These are your average zombie class that moves slowly and comes in small numbers. Head shots do the trick.
Exploding Clowns: These are the toughest zombies you will come across in Spaceland. They will rush toward you, come in large packs during certain scenes, and explode when they get close enough. They pause before exploding and this is your chance to take them down.
Brutes: These are massive mutant beings that don’t go down that easy. They often feel like bullet sponges so during certain scenes it may take a team effort to take them down.
Back Packs, Fanny Packs and Power Ups
Zombies drop these and they may include different items such as tickets, cash, or magazine. Keep an eye out on the enemies you kill so keep an eye out on the zombies that drop dead.
Zombies may also drop different power-ups that can give you an edge in battle. There are seven types of power-ups available in Zombies in Spaceland mode.
Nuke: A fiery explosion kills are regular zombies nearby.
Carpenter: Board all windows and repair them.
Max Ammo: Gives your team full ammo for equipped weapons and special weapons.
Firesale: Discount for your next purchased item.
Infinite Ammo: Unlimited ammo for the rest of the scene.
Instant Kill: One shot kills.
Stop the Zombies
Zombies will keep pouring out of holes, doors, windows etc. They will attack you wave after wave so it is best that you try to stop or at least control the flow of the wave. In order to do this, set up traps, guard the doors, and barricade the windows.
Killing exploding clowns becomes much easier if you have less regular zombies to deal with. You can also use candy machines to activate perks.
The wheel is your second source of weapons but it is more complicated and unreliable. You would first need to locate a wheel and pray that it is active. You then spin the wheel and get a random weapon. There are many wheels in Spaceland but only one is active at a time.
The wheel is the only source for certain times of weapons and equipment so keep spinning the wheel every now and then. Keep in mind that if you use the same wheel a few times, it will deactivate itself, and another one becomes active.
High Round Strategy
This high round strategy is guaranteed to get you past 40 rounds without any difficulties. The entire strategy does not involve any special weapons or pieces of equipment and can be done with a simple weapon.
For this strategy, what you basically need to do is to simply roam between two traps of your choice. For this strategy, I recommend roaming between Escape Velocity and any nearby trap. You essentially need to find a safe spot, activate the trap, and as soon as it is about to end; move towards the other trap.
By switching between the two traps, you should be able to manage the cooldowns rather effectively and not get caught off-guard. This is currently all we have on this high round strategy, but we will make sure to add some more in days to come.
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