Call of Duty: Infinite Warfare is this year’s installment in the long-running shooter franchise from Activision. Infinity Ward, the creator of Modern Warfare series, is behind Infinite Warfare.
For the first time ever, the series is heading into space which means we could only be a couple of installments away from going full-on Star Wars.
There are many new features and changes introduced such as the addition of the Jackal, new gadgets, more customizations for Multiplayer, weapons crafting, 6 new combat rigs (classes), and much more.
Call of Duty: Infinite Warfare Combat Rigs
The following guide will discuss Call of Duty: Infinite Warfare Combat Rigs (Classes), their traits, payloads, and more.
Infinite Warfare is set far ahead into future and technical advancements are at their peak. Hense, there are 6 amazingly advanced Combat Rigs in the game. You can choose whichever one suits you the best and fits your playstyle. It is similar to the system we saw in Black Ops 3, however, the classes we are seeing here have much more advanced abilities and perks for multiplayer.
You can choose whichever one suits you the best and fits your playstyle. It is similar to the system we saw in Black Ops 3, however, the classes we are seeing here have much more advanced abilities and perks for multiplayer.
You can consider the Combat Rigs system as suits and gear for future warfare. It is a refined version of Black Ops 3’s create-a-class system. Each rig comes with a customizable suit to add different perks and abilities.
Stryker is like the support class and is great for clearing areas that are hard to access due to enemy control. The main priority of this rig is map control as it is capable of dealing a significant amount of damage. Stryker prefers using shotguns, rocket launchers, and explosives.
Trophy Drone – Goes with the player and self-explodes to destroy one incoming grenade.
Hardened – Drones and other equipment are harder to destroy by the enemy. They also persist through your rig’s death.
Relay – You will get an alert from placed equipment when the enemy is in sight.
Micro Turret – Compact multi-surface deployable turret that can deal a decent amount of damage.
Gravity Vortex Gun – A slow moving projectile is launched that distorts gravity and causes damage to the enemy.
Centurion – Deals with enemy projectiles and releases an electromagnetic field.
The rig is a little overpowered at close range, it is fast, elusive, carries powerful SMGs, and its melee kill animations are highly satisfying. It is perfect for those who prefer run and gun style of play in Call of Duty games.
Rushdown – It is a fast recharging jump pack and is able to damage enemies within the jump pack blast radius.
Combat Burst – Gain movement boost after every kill.
Propulsion – Quick horizontal dash.
Reaper – Go into rapid melee combat mode
Rewind – Replenish health and ammo by rewinding your position
Equalizer – Deploys dual integrated machine guns with built-in suppressors so the enemy can’t see your position on the mini-map.
If you are a fan of guerilla warfare, FTL rig is for you. In order to perform with FTL rig, you need to have great reflexes and get used to fast paced gameplay. FTL Rig is fast and easily maneuverable.
Power Slide – Sliding ability that gives you more speed, distance, and allows you to ADS while sliding.
Supercharge – Enemies drop cooldown packs that will boost super meters for you and your team.
Perception – You will get notifications when enemies that are not in your sight have spotted you.
Phase Shift – Send you into another dimension to avoid enemy fire.
Eraser – Energy-based handgun that evaporates enemies.
FTL Jump – FTL Burst that moves you forward.
Phantom is pretty self-explanatory; the rig is hand crafted for those who like to play as snipers and are very good at quick scoping. To play as the Phantom, means stealth and long range engagements.
Heightened Senses – Aim down sight will trigger notifications for nearby enemies and high-quality audio cues.
Marked Target – Damage the enemy to stop health regeneration for 5 seconds.
Rearguard – Spawn with a back shield to avoid attacks from behind.
Active Camo – Go invisible for a short period of time.
Pulser – Visualize enemy positions with the EM sensor.
Ballista EM3 – Electromagnetic projectile launcher with additional penetration.
This one is a heavy duty combat rig which is more in line with the assault class from other games. It can withstand more punishment and can deal more damage compared to any other class/rig in Call of Duty: Infinite Warfare.
Shockwave – Trigger a power slam while in mid-air.
Infusion – Faster health regeneration after taking damage.
Men at Arms – You can carry heavier loads with minimal effort, get full ammo at start and your weapons won’t affect movement.
Reactive Armor – You can easily vaporize incoming small arms fire.
Steel Dragon – Beem-based weapon with multi-target tracking.
Bull Charge – Penetrate enemy defenses with an armored shield.
Accessibility is at the core of Warfighter’s design and is built around a mid-range style of combat. This one will appeal to not only the veterans of the game but newcomers should definitely start off with Warfighter rig.
Resupply – Resupply lethal and tactical equipment through scavenger bags.
Ping – Kills and assists will send out a ping to locate any nearby enemies.
Persistence – Scorestreaks won’t reset upon death but will take more to attain.
Claw – Rapid fire spread-shot weapon that has ricochet ballistic rounds.
Overdrive – Temporary speed boost.
Combat Focus – Gain double streak points.
If you have any questions regarding Call of Duty: Infinite Warfare Combat Rigs, take to the comments below.