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Guerrilla Games Explain How Horizon Zero Dawn Will Be Enhanced For PS4 Pro

Horizon Zero Dawn is one of the many games that will be taking the advantage of the upgraded hardware of PlayStation 4 Pro. While we will not get to play the game before next year, developer Guerrilla Games has explained that how Horizon Zero Dawn will take advantage of the console.

Michiel van der Leeuw, Technical Director at Guerilla Games has explained how Horizon Zero Dawn will be enhanced for PlayStation 4 Pro. According to Michiel, the team has developed the game regardless of the console, and it will look beautiful on PS4 and even better on PS4 Pro.

Also See: Horizon Zero Dawn Side Activities And Diversions Detailed

The developer explained that for 1080p displays the game will offer better image quality on PlayStation 4, and to achieve that they have a number of techniques at their disposal. But the most logical they used is supersampling, which is a “very high-quality anti-aliasing technique, which basically means we internally render at a higher resolution (close to 4K) before shrinking it down to the final 1080p resolution”.

As for the shadows in Horizon Zero Dawn, they will also be enhanced along with the increase in the quality of an-isotropic filtering.

We still have to tweak these elements of the 1080p output quality for the final game, but we have quite a bit of power yet to play with.

The game will definitely make use of the 4K TVs too, and will be using checkerboard technique to enhance the game resolution to 4K.

You’re going to notice a ton of subtle details, from stitching on Aloy’s outfit, individual leafs and branches swaying in the wind, kilometers away in the distance and more detail in all machines and NPCs in the world.

While Horizon Zero Dawn looks and feels like an RPG, but the game was not developed as a RPG in mind, which might explain that why the game will not have deep RPG elements.

Horizon Zero Dawn is scheduled to launch on February 28, 2017 exclusively for PlayStation 4 and PlayStation 4 Pro.

Source: PlayStationBlog