Mark Cerny Takes A Jab At Xbox One Scorpio, Says Minimum Of 8 TFLOPS Are Required For True 4K
The launch for PlayStation 4 Pro is getting closer, and system architect for the console, Mark, Cerny, has been revealing new details about the console. This time Cerny has not only revealed new details for PlayStation 4 Pro, but also indirectly criticized Microsoft’s claim that Xbox One Scorpio will be able to do native 4K.
Speaking with a popular Japanese website, AV Watch, Cerny discussed the difference between PlayStation 4 and PlayStation 4 Pro in physical terms, and how much TeraFlops of power is required for native 4K.
Cerny explained that in terms of size PlayStation 4 Pro is just 19 percent bigger than PlayStation 4, which is a clear indication that long running rule of increase in performance is directly proportional to the console’s size is increasingly becoming obsolete.
Microsoft has said that 4.2 Flops of PlayStation 4 Pro are not enough to do true 4K, and have claimed that Xbox One Scorpio with 6 Tflops of computational power will be able to play games at native 4K. But according to Cerny, even Xbox One Scorpio will not be able to do true 4K.
Cerny explained that in his own opinion that a minimum of 8 TFLOPS are required for a console to run games at native 4K.
He also assured fans that they will not be able to find difference between PlayStation 4 and PlayStation 4 Pro games with their naked eyes if they are just given a glance.
However, Microsoft continues to market the Xbox One Scorpio as the most powerful console ever capable of running games at native 4K. On the other hand Sony has openly admitted that PlayStation 4 Pro will not run games at native 4K but will upscale them.
As PS4 Pro will feature 4.2 TFLOPS, but Cerny recently revealed that the console will be able achieve 8.4 TFLOPS of power. However, it is still unclear that would that be enough to run games at 4K or not.
So, what do you think? Will Xbox One Scorpio be able to run games at true 4K? Let us know in the comments.