Today is the day Titanfall 2 launches across all platforms, and the fans are excited to get their hand son the game. While the first game was PC, and Xbox one exclusive, this time Respawn Entertainment released their game for PlayStation 4 along with other platforms, and according to devs, its a big deal.
Speaking with Fenixbazaar, Titanfall 2 art director Joel Emslie and Respawn COO Dusty Welch discussed the game, its development and why it is was important to bring to game to PlayStation 4. According to Emslie, bringing their game to PS4 was just as important as it was for singleplayer.
We’re on the PS4 now, which is a big deal as well. Fans wanted more Titanfall, but people wanted to explore the Titanfall universe in a narrative sense as well, so that was a challenge to bring the single-player.
Welch further added that the it took seven years for the development team to “develop the visual language of BT-7274”, and further discussed the importance of pilot/Titan bond in the singleplayer campaign.
Storytelling was important to us, and the bond between you and your titan, BT, in single-player, was a core pillar. We added this mechanic where you can converse with the titan as you move. So you can take it or leave it as a player. You can choose to delve more into that story and that lore by doing that, or you can choose to just shoot through and play it another way, but it’s there if players want it.
Also Titanfall 2 will be available for PlayStation 4 Pro, however, the game will not run in native 4K for the console, as 4K demands huge amount of processing power. But the game will have stable frames per second while maintaining the high resolution.
Also the game will not feature any season pass, and all the maps and game modes will be free for all who purchase the base game. Respawn explained that the reason for not iincluding any season pass, is to not split their community.
Titanfall 2 is a first person shooter developed by Respawn Entertainment for PC, Xbox One and PlayStation 4.