How to Play as Pilot in Titanfall 2 to help you get familiarized with the basic and advanced mechanics of playing as a Pilot in the game.
There are a lot of things to consider when playing as a Pilot in Titanfall 2. From Tactical Abilities to Boost, Anti-Titan Weapons, and Movement; there are a lot of things to cover.
In this guide, we have broken down every aspect that we think every new Titanfall 2 player should be familiar with in order to do well in the game.
Play as Pilot in Titanfall 2
In our Play as Pilot in Titanfall 2 Guide, we’ve provided an overview of how to effectively play as a Pilot with combat tips to help you become a better player.
Pilots have a bunch of tactics to traverse the map i.e. wallrunning, wall-hanging, and double-jumping. The idea is to plan your movement while keeping these techniques in mind. These should allow you to gain an elevated position which is always better than fighting on the ground.
Moreover, there are techniques like crouching and sliding. Crouching not only allows you to get behind cover and avoid getting hit, but also enhances your accuracy. If you crouch immediately after sprinting or getting off a wallrun, you should trigger a slide which is another great tool for escaping and getting in range of a melee attack.
Pilots move a whole lot faster while wallrunning so make sure to use it to your advantage. Lastly, you also have wall-hanging ability which you can use to defend an objective and drop onto an unsuspecting enemy.
Weapons and Anti-Titan Weapons
Apart from your Primary Weapon, you also have a Pistol or an Anti-Titan weapon. When it comes to Primary Weapons, they are divided into automatic, semi-automatic, and burst-fire categories.
With the sole exception of CQC – during which hip-fire is preferred – it is always better to ADS and then fire. In this way, you should be able to land your shots more accurately. I do not recommend firing from the hip during mid-to-long range gunfights. Also note that crouching improves your accuracy, allowing you to score more headshots and rack up kills.
When it comes to reloading, remember that you can do so while running, wallrunning, and jumping. It is, however, preferred to reload when you are in a safe position. Try to get rid of the habit of reloading after every kill and you should do well. Lastly, if you ever run out of ammo in the middle of a gunfight, remember that switching to your pistol is always quicker than reloading a weapon.
Finally, there are four Anti-Titan Weapons to choose from. All of these weapons have unique characteristics and deal permanent damage to a titan’s armor and shield. However, do note that these weapons are not meant for you to solo a titan whenever you get a chance.
Instead you should always look out for an enemy titan engaging one of friendlies and drop in a couple of shots to aid your teammates. It is also important to pay attention to the game mode that you are playing – sometimes you need an Anti-Titan Weapon and sometimes a Pistol is better.
This basically refers to grenades that are at your disposal in the game. There are a total of 6 grenades to choose from, each one with its unique characteristics and functions. It is important to remember that grenades in the game have limited range so it is important that you learn how to toss them effectively.
With the exception of Satchel which must be manually detonated and is great for controlling objectives, all grenades detonate upon impact. Well, except Frag Grenade as it has a slight build up period. You can use this to your advantage, guess enemy movement, and then toss one.
This makes you completely invisible to minions and enemy titans. Pilots, on the other, can see a faint silhouette surrounding you.
This lets you throw a throwing-knife that reveals enemies through walls for 5 seconds. However, do note that this ability does not work against cloaked enemies.
This basically allows you to grapple to different objects, enemy titans, and even pilots. Grapple is particularly useful for chaining wallrun(s), double-jumps, etc. together.
This provides you with the ability to sprint faster, regenerate HP faster, and jump across larger gaps.
This ability allows you to disappear into an alternate reality and reappear somewhere else on the map. However, you always leave behind a trail which decent players can follow to score a kill.
This particle shield amps outgoing shots, dealing more damage.
This ability allows you to summon a holographic version of your pilot which mimics your actions upon activation.
There are a couple of ways of pulling off rodeo attacks in Titanfall 2. You can either simply jump on top of an enemy titan from an elevated area or perform a double-jump and land directly on top of it. Once you are on top of an enemy titan, you should be able to remove its battery, dealing permanent damage to it.
This battery can then be installed into a friendly titan by jumping on top of it, in order to provide it with a shield/armor boost. However, there are a few things which you must keep in mind when going for a rodeo attack. For instance, you are completely vulnerable when standing on top of an enemy titan. Moreover, some titans have counter-measures e.g. Electric Smoke to continuously damage you while you are on top of them.
However, rodeo can be cancelled at any time. Lastly, do note that if you rodeo attack a doomed titan, you should be able to destroy it completely.
Boosts in the game allow you to gain a unique boost such as increased damage output with Amped Weapons boost. There are a few boosts available at the beginning of the game, but more are earned as you progress through the game.
While playing a match, make sure to keep track of your boost-bar in the lower-left corner of the screen. There are some boosts which become available at 50% bar-completion and some at 35%. Therefore, make sure to experiment with different boosts to see which one work well for you.
This is all we have on our Play as Pilot in Titanfall 2 Guide. If there is something else you would like to add, let us know in the comments section below!