Gears of War 4 was first announced at E3 2015, but now that it’s getting closer and closer to release, DigitalFoundry has released a Gears of War 4 graphics comparison video showing off the E3 2015 demo to how the same moment in the game looks in the final release of the game.
The first thing that the video talks about is the lighting. Unlike in the first demo for the game, which was nearly pitch black aside from faint moonlight from Sera’s two moons, the lighting for the final game is actually better, allowing more detail to be shown and putting in a lot more actual light. The game’s skybox was also changed, with clouds crossing over the moons.
The setting difference was also talked about in the Gears of War 4 graphics comparison video. While the E3 demo showed just JD and Kait in the town apparently hunting a Swarm creature, in the main game JD, Kait, Delmont, and Marcus Fenix are in the same location, but for an entirely different reason.
The video also shows off different shadow mapping between the demo and the final game, pointing out that the lighting in the final game has taken away the shadow mapping in another section of the level that takes away some of the darkness of the scene. The scripting a short time later is also different: the Swarm Pouncer that is harassing the characters during the level visibly runs across rooftops in the demo but remains behind buildings in the final game.
Another thing the Gears of War 4 graphics comparison video points out is that the windflare, the natural disasters that are now roaming Sera as the result of environmental damage from the Locust War. The windflare in the demo looks much like a regular tornado, but in the final game it looks like a combination forest fire and tornado, more like a “wind flare” rather than just “wind.”
If you want to see the rest of the video, you can take a look at the top of the article to watch it yourself. In the meantime, Gears of War 4 comes out on October 11, next Tuesday.