Sea of Thieves has been putting out a lot of stops in order to keep prospective fans in touch with what Rare is working on in the game, and in the most recent example, the studio has gone into the science behind Sea of Thieves visuals, particularly things like cannonballs hitting other ships and ocean spray.
Considering that Sea of Thieves is a pirate adventure game that revolves around players sailing on the ocean, finding treasure, fighting other ships, and having adventures, the visuals of the ocean and cannonballs and other things like that are paramount in making the experience a good one, in addition to making the sailing fun.
Assassin’s Creed 4: Black Flag, which brought piracy and sailing into the mainstream (due in part to the game’s whole concept coming from the Assassin’s Creed 3 sailing being the most popular part of the game), had good graphics and fun sailing attached to its most visible component.
Nothing matched the exhilaration of boarding a ship or sailing through a storm, cresting a tidal wave or avoiding a towering waterspout, or assaulting a fort both from the sea and within the fort itself.
Hopefully, considering the amount of work that’s going into the Sea of Thieves visuals, we’ll be able to see just as many interesting sights and amazing moments. Some of the trailers we’ve seen already promise things like undead skeleton pirates and intense battles from ship to ship, along with some beautiful islands but graphics are just as important, as the video shows.
Considering that Sea of Thieves is also going to be a part of the Xbox One Play Anywhere program, its graphics being up to snuff will be a vital part of making sure that the game can run well and look even better on both the PC and the Xbox One.
Sea of Thieves will be coming out on Xbox One and PC sometime in 2017.