Castlevania Devs Left Konami Due to Creative Differences

Dave Cox and Enric Alvarez were the developers who worked on Castlevania: Lord of the Shadows series. During a recent interview with Eurogamer the developers revealed why they left Konami and the reasons are not very different to Kojima’s.

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According to both, there were creative and vision differences with Konami. MercurySteam left Konami to work on its own projects after Konami’s push to make more games in the series. However, that was not the reason why they left. The developers wanted something different for the series while Konami had a different future planned.

Konami decided… let’s just say it wanted to go in a different direction in terms of development. It’s one of the reasons why the studio I was heading up closed down. They wanted to move more into mobile. They wanted to do more development in Japan. At that time it was simpler to make a clean break, for me personally and for the studio.

I don’t think Konami knew at that time what they wanted to do or where they wanted to go. They still obviously had Metal Gear in development. They still had PES in development. But there wasn’t a vision at the top of the company about where they wanted to go or what they wanted to do.

It was painful for me from a personal point of view, because it was clear there wasn’t a role there for me any more. So I decided after talking to the senior management there that it would be better if I moved on, which was very difficult for me after being there for 17 years and achieving so much. I started off as a lowly assistant product manager, and ended up producing a successful Castlevania series. So that was very difficult.

The studio is now working on a solo project called Raiders of the Broken Planet, an MMO. It seems Konami exces need to handle their relationships with devs better. It lost Hideo Kojima, the biggest creator Konami had.

The company is struggling to maintain a positive image but things like Metal Gear: Survive aren’t helping. We would surely love to see more of Castlevania but I doubt Konami is currently in a position to handle any of its IPs properly.