With FIFA 17 coming out at the end of this month, Digital Foundry, a digital consultation firm, has made a video that shows off a FIFA graphics comparison between FIFA 16 and FIFA 17 showing off the various differences that have come through the year and really shows you how far the series has come.
While FIFA games have always looked fairly good for their time, FIFA 17 is a fairly large step beyond FIFA 16, its previous iteration. FIFA 17 is the first FIFA game to make use of the Frostbite 3 Engine, taking advantage of DICE’s engine to get better detail and more vivid environments. This shows in the video in the form of better player model movement, greater detail on playing fields and facial features, and more.
These include better lighting, more pre-production values, improved depth-of-field, and more, that all add more post-productino effects to the game to make it look good.
The lighting in Frostbite is also evident in the FIFA graphics comparison; the playing fields are much better lit, and it actually seems like the lights are illuminating the space instead of the illumination being built-in.
You can also see in the video how the better lighting in Frostbite not only gives player’s faces more detail but also changes their color tone to make their faces more realistically colored.
All the same, the FIFA graphics comparison does point out that there’s a good bit of reused animation from game to game, mainly to cut down on work for the developers (which can be vital in a series that needs to be released yearly).
FIFA 17 is supposed to be releasing on September 27 for Xbox and Playstation consoles, along with PC. If you want to take a look at the FIFA graphics comparison video by Digital Foundry for yourself, you can find it at the top of the page.