Overwatch is a multiplayer game only, and usually the problem with the multiplayer only games is that players with weaker internet connections don’t get to enjoy the game. The players some times get kicked out of the match for having a high ping. To overcome this issues, Blizzard Entertainment has released the Overwatch high bandwidth update for the PC version.
The Overwatch high bandwidth update promises high quality online play and still keeps players with weaker online connections in the game. In the video below, Overwatch’s lead engineer Tim Ford and senior engineer Philip Orwig discuss the changes that are implemented with Overwatch high bandwidth update and what it will mean for the players.
According to them, it is a highly technical decision but what it means for the PC player is that the game will run smoothly and with fewer surprises attributable to netcode.
However, the high bandwidth update is not available for PlayStation 4 and Xbox One, but the developers have assured that they still investigating how to roll this out to on console. Also this update is not available in all regions for the PC version.
Ford explained that, Overwatch high bandwidth update sharply reduces the interpolation delay, which is basically the server predicting about a particular player that how fast he is going and where and rendering it on other players clients, which ensures a smoother experience. For players who have a clean connection this will reduce the delay by more than half.
However, those with slower connection will be still be in game but they will be moved automatically into a lower bandwidth grouping in order to keep them in the game and ensuring smoother experience.
The net result is you will be shot around corners less, you’ll be able to predict escape moves better and the server will hear about it sooner.
Overwatch is a first person multiplayer shooter developed by Blizzard Entertainment for PC, Xbox One and PlayStation 4.