Something that Square Enix recently announced about Final Fantasy 15, is that Final Fantasy 15’s closing stages will be linear, rather than the open-world setup that players will be going through for the first part of the game. Now Square Enix has started to explain why the game has linear stages in the second half of the game.
Thankfully, according to game director Hajime Tabata, you will not be limited to a linear experience until the very end of the game in its final stages. Tabata has made the game that way because he wants the ending of the game to be a built-up experience, rather than an open one, considering that you’ll be approaching the final boss around that point.
According to Tabata, the bridge between Final Fantasy 15’s closing stages and the original open world is hardly invisible; it’s actually a train, which will take you to the last part of the game. While you won’t be able to physically go back and forth between the two locations, Tabata does say that you’ll be able to return to the open-world setting via the menu.
Considering that the open world has over 200 hours of gameplay available for players to look at, you’ll likely be spending a great deal of time there anyway.
The previous main-line Final Fantasy games, the Lightning Trilogy, won a lot of derision due to it literally running along corridors with almost no open-world gameplay. While the next two Lightning games toned down the linear “fight down corridor then boss/cutscene” setup, fans have been clamoring for an unhurried, leisurely open world that players can explore, especially in a setting like Final Fantasy 15, which is a fairly interesting mix of modern and fantasy that players have been able to explore in the Episode Duscae demo.
Final Fantasy 15’s closing stages will hopefully be the only linear parts of the game, but we’ll just have to see if Tabata is telling the truth when the game releases in November.