Infinity Ward recently unveiled Call of Duty: Infinite Warfare Multiplayer Mode which has evidently taken a page from Blizzard’s class-based shooter Overwatch.
Last year, Call of Duty: Black Ops III revamped the franchise’s signature Create-a-Class feature by introducing 9 Specialists – each having unique abilities.
Call of Duty: Infinite Warfare Multiplayer Mode is Another Class-Based Shooter
Building on the same formula, Call of Duty: Infinite Warfare Multiplayer Mode features a total of 6 classes called Combat Rigs. Each of these classes are highly customizable which can be done in the middle of a match:
- Merc – Heavy
- FTL – Assassin
- Stryker – Tactical Support
- Warfighter – Mid-Range Assault
- Phantom – Marksman
- Synaptic – Close Quarters Combat
In addition to this, each Combat Rig in the game comes with two Payloads – x2 abilities, x1 weapon – and a total of 3 changeable Traits. Payloads can essentially be considered as Specialist Abilities from Call of Duty: Black Ops III and Traits are class-specific perks.
The ability to customize your Combat Rig in the middle of a match is another thing Infinite Warfare draws from Overwatch, allowing players to change strategies on the get-go.
While some of these Payloads and Traits may sound overpowered on paper, there is a depth to the whole formula which makes the entire experience a lot more tactical as compared to previous Call of Duty iterations.
The situation you are in, team needs coupled with a few other things dictate which Payloads and Traits you need to go with. Apart from that, the timing of is of utmost importance because of lengthy cooldown durations of Payloads – one misclick and you lose an important fight.
At large, the system feels identical to Call of Duty: Black Ops III Multiplayer. Even the classes, payloads, and traits fail to bring something fresh to the table on a large scale.
What were your first impressions of Call of Duty: Infinite Warfare Multiplayer Mode reveal? Let us know in the comments section below!