A new Witcher 3 developer diary has been released by CD Projekt RED, and focuses around the process that the dev team used in order to bring the game’s sound effects and music to life. The Witcher has been out for over a year, but several months ago released its final DLC, Blood and Wine, as a fitting goodbye to the series.
Considering the amount of travel, combat, and soundtrack in the game, the Witcher 3 developer diary goes into a great deal of detail. The team worked with a variety of folk musicians in order to give the music a distinctly Polish feel, including the vocals heard in combat against both humans and monsters, or the epic orchestral piece that plays at the game’s menu screen.
For instance, some of the music was played on ancient instruments such as Renaissance fiddle, lute, hurdy-gurdy, and bowed gusli.
Another important section of the Witcher 3 developer diary revolves around the game’s sound effects. As a game that involves a lot of swordfights, explosions, magical sounds, and horses, the team had to also put in a lot of work with those in order to give players the feeling that they’re in a living world.
For instance, CD Projekt RED had to not only make regular sounds, but also had to take into account how those sounds would be during different weather conditions. Roads that are in the midst of being rained on would obviously sound different than dry, packed earth, and calm winds would sound different if they’re picking up as a storm rolls in.
In light of the battle scenes in the game, CD Projekt RED even went to a reenactment of the Battle of Grunwald, also known as the Battle of Tannenberg. Tannenberg was an important turning point in the history of Poland and Lithuania, marking the beginning of the countrys’ union and the beginning of the downfall of the Teutonic Order of knights.