Gears Of War 4 is coming for both Xbox One and PC, but the the game will be balanced for the console’s controller first, which is hardly surprising given the franchise established itself on Consoles.
Speaking with IGN, Gears of War 4’s lead multiplayer designer, Ryan Cleven, told that the core gameplay mechanics of Gears Of War 4 are centered around a controller.
We definitely work from the controller out. We do play [with] mouse and keyboard, but the core of the game is around a controller.
He further explained that the devs do not prefer controller over mouse and keyboard as they are equally important. But they have to make sure that the controller experience remains perfect.
I don’t think that we…would say that we have like, one of the other as the priority; they’re both really important to us.. But, we have to make sure that the controller experience, which has been the legacy of the game, is definitely perfect.
He also said that PC and Xbox One versions of Gears of war are balanced independently, both use the same core mechanics
We don’t really balance the PC versus the Xbox, right, so they’re each kind of balanced independently. They’re all using the same core tuning; so, when we look at the PC players versus PC players, they can choose to use a mouse and keyboard or they can use a controller. That’s up to the PC players. On the Xbox, we tune the game internally with a controller, so everything is tuned to be balanced that way, and then we make sure that the two groups, when they’re playing competitively online, they aren’t actually playing with each other.
Recently, Creative director for Gears Of War 4, Chuck Osieja, revealed how Nvidia PC technologies have helped The Coalition to develop the best PC gaming experience possible.
Gears Of War 4 is in development at The Coalition, and the game is scheduled to release on October 11, 2016 for PC and Xbox One.