Titanfall 2 is one of the most anticipated game of this year, and gamers are expecting a lot of good things from the game. Respawn Entertainment seems to be quite confident that Titanfall 2 will not disappoint the fans.
Speaking with AusGamers at Gamescom 2016, Single Player Designer for Titanfall 2, Mohammad Alavi, Promised that the game will be unique from the beginning to the end. According to him, Titanfall 2 will not only be unique from previous game, but also players will do things that they have done before in a game.
And you’ll never do the same thing twice it is very unique from beginning to end. Not just unique in what came before it, but unique in the sense that you’re going to be doing things in Titanfall 2 that you haven’t done in a video game before and I promise you you’re not going to be able to do in any game coming out this fall either. I know that a bold statement but I can confidently say that.
Now that indeed is a bold statement from the developer, but we will have to wait and see until the game is released.
In related news, game director Steve Fukuda recently revealed that the game’s multiplayer is a bit slower compared to Titanfall, and also explained the reason behind it.
We started by addressing the fact that you move so fast. You can’t shoot out of the air so easily. So we slowed things down just a touch.
According to James Emslie, the art director on the game, Titanfall 2 inspires the same passion and energy that Call Of Duty Modern Warfare did.
Titanfall 2 is a first person shooter in development at Respawn Entertainment, and is scheduled to release on October 28 for PC, Xbox One and PlayStation 4.