Game Director Discusses The Slower Pace Of Titanfall 2 Multiplayer

The Original Titanfall was a breath of fresh air for the first person gaming genre. However, shortly after its release the game just kind of dropped off the grid, part of the reason was the lack of content. Respawn Entertainment is bringing everything in Titanfall 2, that the original lacked, and also making some changes to Titanfall 2 multiplayer.

One particular change the developers are making to the Titanfall 2 multiplayer is that they have slowed its pace a bit. Speaking with Shacknews, game director Steve Fukuda discussed why the studio decided to slow down the pace of multiplayer in Titanfall 2.

He also discussed about how the team made the multiplayer modes more engaging for the players, to give them a sense of purpose of playing the multiplayer.

We started by addressing the fact that you move so fast. You can’t shoot out of the air so easily. So we slowed things down just a touch. Then also thinking more in terms of having players more proactive decisions, so instead of reacting to everything, they’re thinking more like, “This match and this mode, this map, etc.” They go, what things in the loadout menu will best help me fulfill that purpose. There’s a much greater sense of purpose for players, so now they are thinking in terms of planning ahead, in terms of “I want to do this. This is my goal, this is my identity of how I am as a player.” There’s a huge difference, because all the different modes now kind of necessitate the player proactively thinking about what they want to do.

Recently, James Emslie, the art director for Titanfall 2 said that their upcoming game inspires the same passion and energy that Modern Warfare did.

Titanfall 2 is scheduled to release on October 28, just few days after the launch of Battlefield 1. However, EA is confident that both games will be successful without depleting each other’s player base.