With every new console generation, developers try to push the boundaries of realism. But in the case of Gears Of War 4, Coalition did the opposite of it. However, according to the developer they did tried the realistic approach but it did not ended well for them.
Speaking with Gamesradar, creative director Chuck Osieja revealed that the studio experimented with even more realistic looking character designs for the main JD Fenix and the gang but they looked odd.
It looked odd, because you do have an expectation for the characters, and it’s amazing when you start to model them out – just taking stuff like packs off of their waists or off of their legs really changes their shape quite a bit. And when they would run around in the environment or take cover, it didn’t feel like Gears any more.
There is no doubt that Xbox One is capable of rendering more realistic characters than Xbox 360 but that does not mean that it should.
However, The Coalition still wanted a fresh visual style for Gears Of War 4 to match the story and young soldiers with chainsaw guns.
He further added that the studio also tried to find a middle ground between the characters of the original game and a more contemporary design.
So we started to go back and sort of find a middle ground where they felt more realistic and more believable, but still had a lot of that power and strength that Gears characters have.
In related news, The Coalition has also revealed Gears of War 4 pre-order bonuses. The bonuses include various new playable characters for multiplayer like Marcus, Anya and more, new weapon skins and Brothers to the End pack, which includes the original trilogy of Gears Of War games.
Gears Of War 4 is scheduled to release October 11, 2016 for PC and Xbox One.