Before the release of No Man’s Sky, the development team showed plenty of features which we now know never made it to the final game. But just how many of them were cut? Surprisingly, a lot of them. Reddit users have compiled a massive list of features that were promised but were cut from the game.
Sean Murray’s brilliant marketing talk hyped the project and it even managed sell at a decent pace. However, seeing past the marketing BS reveals that this isn’t the game we were promised initially.
Here are some of the missing No Man’s Sky features.
- The loss of planetary physics, which were said to govern many different systems, seemingly in a cascading effect from the top down: | 1 2 3 4
- The retooling of ships to make them all functionally identical, rather than having different classes for different playstyles, essentially homogenizing ship play into a single playstyle: 1 2 3
- The reworking of factions from something with broader significance, into the very simplistic system we have now: 1 2
- Resource distribution following none of the rules that were spoken of, instead resource variety is more shallow than we’d been lead to believe, so distribution was seemingly homogenized regardless of planet-based factors (likely an effect of the loss of planetary physics)1 2 3 4 || This also had a knock-on effect for trading, which was trivialized by the ease in which most resources could be found: 12 3, and also crafting, which went from something Sean hoped would be community drive a la Minecraft (likely because there were far more resources originally, a la Minecraft, there’s more evidence of this than just the crafting,) to something that could only be done through recipes the game must teach you before you can actually use: 1
Sean Murray has also been very vague about the multiplayer section of the game and still hasn’t provided a yes or no answer. The studio even tried to hide its multiplayer component by putting stickers on its box.
Here over here to see the entire list of missing features.