Quake Champions Isn’t Using id Tech 6, Vulkan Support Remains a Possibility
Bethesda’s upcoming Quake Champions is not being developed using id Software’s latest engine id Tech 6.
Marty Stratton, DOOM’s Game Director, has confirmed that the upcoming Quake Champions is being developed using id Tech and Saber hybrid engine.
Quake Champions Game Engine
In an interview with Finder; Marty said that after having success with Vulkan and DOOM, the studio decided to do that with Quake Champions as well. The studio, however, still needs to look into it because the upcoming shooter is using a hybrid of id Tech and Saber engine:
“We had such success with Vulkan and Doom that Robert Duffy, our chief technology officer, was like, ‘alright guys, this worked out well for us. So we need to do it [with Quake].’ But we still have to look at it, because Quake Champions’ technology is part id tech, but also part Saber tech. It is not on Id Tech 6 [game engine]. If it was, it would be all good with Vulkan and we would be happy.”
In addition to this, the studio wants to make the game run fast at 120Hz on a wide variety of gaming PCs, as noted by the game’s Creative Director Tim Willits. Willits also talked about Vulkan and DOOM, but did not confirm anything:
“Because we had such success with pairing Vulkan and Doom, it is definitely something we are looking at, but I can’t confirm it at this point. Hopefully you will not have to upgrade your machine too much, but we’re all about speed with Quake Champions. We want to run at 120Hz and we want to run fast. If you go and get the new GTX 1080 [graphics card] it sure looks fast. That is what we have been using to test Quake Champions and I’ve been like, ‘damn, these cards are fast!’ But we do want to have that big base of people [playing], so we cannot make it ridiculously overpowered.”
Quake Champions is scheduled to release for PC sometime in 2017.