Respawn Entertainment has released a new video explaining Titanfall 2 matchmaking improvements and changes.
Titanfall 2 learns a lot from the shortcomings of the original game. One of the aspects that is being improved is online matchmaking. Respawn Entertainment is introducing a better online structure that will closely match players of the same skill level.
Titanfall players complained about its confusing matchmaking. It was due to the fact that Respawn used a system which formed a match around you if it couldn’t find one.
This will not be the case in Titanfall 2 and players will also notice much quicker matchmaking. What’s interesting is that the system will evaluate everyone’s skill level globally after every match. From here, the system will move players around for better matchmaking.
Respawn is also taking steps to ensure server downtimes are controlled. As previously revealed, Titanfall 2 is using Multiply.
The Titanfall 2 launch is going to be bigger and better than the last game and what’s really important to me is that the game just works. We wanted to make sure we had an insane amount of scalability and reliability, so we partnered with Multiplay because they have a great deal of expertise in game server hosting and a very clever auto-scaling product that can abstract away different cloud environments that lets us focus on making games.
We have been working closely with Multiplay to ensure we utilize multiple clouds as well as bare metal servers in every region our game will be on sale.
TitanFall 2 is releasing on PlayStation 4, Xbox One, and PC in October.