Everything will be new when Mass Effect: Andromeda comes out. We’ll be going to a new galaxy, in a new ship with a new crew and a new main character, fighting new threats. All of these new threats will be pushing Frostbite 3, the engine that Mass Effect Andromeda will be using, to its absolute limit, told game director to Xbox magazine.
One part that Bioware will be focusing on with Frostbite 3 is the character animations, which they aim to push in quality in order to connect better with the players. We saw some of these expressions in the game’s E3 2016 trailer, along with the new ship (the Tempest) and the female version of the new protagonist.
The previous Mass Effect games haven’t really been good with character animations. Unreal Engine 3, which all three of the games were programmed in, limited character expressions to a few quirks of the mouth and eyes, which didn’t do very well for various expressions and caused various instances of the Uncanny Valley to ensue.
Frostbite’s engine is much more detailed and colorful, and has already been used in Dragon Age: Inquisition, so it’s likely that Mass Effect: Andromeda will look even better than Inquisition, now that Bioware has had several years to get used to the engine, and Frostbite has had time to improve.
Mass Effect: Andromeda will also be using the Frostbite engine in order to create new environments for the player to run around in. Considering that Mass Effect 1, Bioware’s first attempt at planetary exploration, didn’t go well (since most of the planets were flat plains with a few landmarks), hopefully Bioware will be able to make more Inquisition-like worlds to explore, without so many collectibles.
Mass Effect: Andromeda will be releasing sometime early next year on the Xbox One, Playstation 4, and PC, but in the meantime we’ll just have to wait and see if Bioware gives us any more juicy details to look at.